I opened up Unreal for the first time for real today. I've been in the editor before to see how models look in it, but haven't used it for anything more focused. I started with the particle editor because that's what a group in my class needed, particles.
In the top right of all the windows, there's a little tutorial button, and I watched through each tutorial on the main editor, particle editor, and in incidence the material editor. The particle tutorial pulled up this premade fire particle, so in my usual fashion, I stopped looking at tutorials and just attempted to dissect the creation to figure out how to use it. I came up with this:
It's not useful yet. But, in dissecting the fire's material, I found that the fire used am 8x8 sprite sheet and the T_soft_smoke you can see poking out together, I can use info from the Particle editor in the shader graph, and found out that some of my knowledge from using the AE tool particle world has transferable skills.